Thursday, April 12, 2007

Perfect World State Location

There are 44 states available for conquest. The higher the level of the state the bigger the return of the clan.



























State Level - Available Cities - Availability

1st Level - 2 States - TBD

2nd Level - 4 States (3 states designed for newbies) - TBD

3rd Level - 38 States -

Open BetaBenefits of ruling a state




1. Protection Money

Every week, the conquered state gives fixed protection money to the ruling clan. The higher the level of the state, the bigger the ruling clan will get. Protection money is given to the head of the ruling clan every Friday noon.




2. Free Teleport

Members of the ruling clan shall pay no fee to teleport to and from the state. Transfer skill has a cool down period.




3. Map Ownership

Ruling clan shall have their name placed on the map details. Every time a player hovers the mouse through the state location, the name and logo of the clan shall appear.




4. Double Experience

Members of the winning clan get an extra hour of double experience per week for every state they occupy.




State Selection

1. Each clan can declare war to one chosen state every week.

2. Areas that are colored green are not included in the warring state.

3. New clans can only declare war to 3rd level state.

4. If a clan is already occupying a state they can only declare war to neighboring or adjacent states.

5. Players who are members of a clan by 4:00 PM every Monday or 100 hours before the start of the first War Period are allowed to join the War.




Declaring War

1. In order to attack a target state with the intention of occupying it, Clans must declare their intention for war at any War NPC during the proper period every week.

2. The minimum fee to declare war on a state is 500,000.

3. This period begins every Wednesday at 7:00pm, and ends every Thursday at 7:00pm.




Bidding for the right to attack a state

1. If multiple Clans are attempting to attack the same state, they must enter a bidding process throughout this period (Wed 7:00 PM – Thurs 7:00 PM) to determine which Clan will earn the right to attack a particular state

2. Bids made shortly before the deadline will increase the bidding period by 20 minutes.

3. No bids can be made while the cool down period is effect

4. These last minute bids can extend the bidding period in increments of 20 minutes only 4 times, or up to 8:20pm Thursday. The Bidding Period cannot be extended beyond that.




After the Bidding Period

1. Clans that lose the bidding process will receive their full amount of currency via in-game mail.

2. Clans that win the bidding process will need to win the Territorial War as well to receive a refund.




Bidding refunds after a Territorial War

1. Clans that win the bidding process but lose the Territorial War will receive no refund.

2. Clans that disband after bidding, or before receiving a refund, will receive no refund.

3. Clans that win a Territorial War for an unoccupied State will receive a 90% refund.

4. Clans that win a Territorial War for an occupied State will receive a refund based on these factors:- Number of Clan Members that logged into the game for 1 week prior to the initial bid.- The average level of those active Clan Members.




Clan Strength

Level 1 = Maximum of 50 members

Level 2 = Maximum of 100 members

Level 3 = Maximum of 200 members


Level 1 -> Level 2 = 2,000,000 coins

Level 2 -> Level 3 = 10,000,000 coins




Clan Generals can upgrade their clan level by paying the upgrade fee at the NPC. Clans who owns 3 or more state can only defend a maximum of 3 state for every war period. During the warring states each clan can only have as much as 80 units per clan per warring state zone.

War Period

Friday

8:00 PM - 11:00 PM




Saturday

9:00 AM - 12:00 NN

2:00 PM - 5:00 PM

8:00 PM - 11:00 PM




Sunday

9:00 AM - 12:00 NN

2:00 PM - 5:00 PM

8:00 PM - 11:00 PM




Joining A Scheduled Territorial War

All the Clan Members of both the attacking and defending Clan will be notified via an automated announcement when their scheduled Territorial War is about to begin. Clan Members that wish to participate in that scheduled Territorial War can speak to any of the 6 Territorial War NPCs or 45 Teleport NPCs around the world to enter the battlefield, but must remember the Territorial War conditions listed here.

- There can only be a maximum 80 Clan Members present from each team in a single Territorial War.

- The Territorial War must be ongoing to enter the battlefield.

- The number of Clan Members currently in that particular battlefield is less than 80.

- The Clan Member must have been part of that Clan for at least 100 hours.


Members of Clans defending or attacking multiple Cities simultaneously can select which Territorial War to participate in by speaking to any Territorial War NPC or Teleport NPC. Clan Members can freely switch between multiple ongoing Territorial Wars by exiting a battlefield through the Battlefield NPC, returning to the world, and then speaking to a Territorial War NPC or Teleport NPC again to enter a different ongoing Territorial War.




Territorial War Rules

- All Clan Members that enter a battlefield will have their Yuang Chi reset.- The “Hug Skill” cannot be used inside the battlefield map.

- All flying skills and mounts are disabled inside the battlefield map.

- Multi Jump skill is still enabledAll Land Mounts can still be used inside the battlefield map.




Player versus Player Settings

- Clan Members will not be able to attack members of the same Clan.- Character Reputation will not be affected by killing other players.

- Characters will not drop any items or suffer experience loss from dying or reviving.

- Characters enter a 30 second “Frozen State” directly after reviving or entering a battlefield.

- Characters in Frozen State have all their skills and actions disabled, except for movement.

- Characters in Frozen State can still be attacked by opposing players.




Connection Settings

- Clan Members that quit their Clan during the event will be kicked out of the battlefield map.Clan Members can freely leave and reenter the battlefield map as long as they still meet the requirements to join a Territorial War. See “Joining a Scheduled Territorial War”.Territorial




War Mechanics

- Clans on offense must destroy the defending Clan’s Central Building.

- Clans on defense must prevent their Central Building from being destroyed.

- Clans on defense can also destroy the opposing Clan’s Central Building to win.

- Clans attacking an unoccupied State must kill all mobs in the battlefield map.









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